Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

58 lines
859 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RigLogicUAFUncookedOnly : ModuleRules
{
public RigLogicUAFUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
}
);
PrivateIncludePaths.AddRange(
new string[]
{
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"RigLogicModule",
"UAF",
"UAFAnimGraph",
"RigLogicUAF",
"UAFAnimGraphUncookedOnly",
"Projects"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}