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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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717 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SlateIMInGameWidgetBase.h"
#include "SlateIMInGameWindow.generated.h"
#define UE_API SLATEIMINGAME_API
UCLASS(MinimalAPI)
class ASlateIMInGameWindow : public ASlateIMInGameWidgetBase
{
GENERATED_BODY()
public:
ASlateIMInGameWindow(const FObjectInitializer& ObjectInitializer);
UE_API ASlateIMInGameWindow(const FName& InWindowName, const FStringView& InWindowTitle);
protected:
UE_API virtual void DrawWidget(const float DeltaTime) override;
virtual void DrawContent(const float DeltaTime) {};
FName WindowName;
FString WindowTitle;
FVector2f WindowSize = FVector2f(500,500);
bool bDestroyRequested = false;
};
#undef UE_API