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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Interface.h"
#include "MetaSoundLiteralInterface.generated.h"
class UMetaSoundInputViewModel;
class UMetaSoundViewModel;
#define UE_API TECHAUDIOTOOLSMETASOUND_API
/**
* Used for retrieving specific viewmodels from a MetaSoundViewModel, such as inputs or outputs. Simplifies the process of initializing MetaSound
* Literal Widgets by allowing the owning widget to call functions on entire containers of widgets that implement this interface, rather than
* painstakingly initializing each widget one-by-one.
*
* Widgets implementing this interface are expected to provide an array of input names in order to request the required InputViewModels from the owning
* widget's MetaSoundViewModel. Then, the widget can implement SetInputViewModels to correctly assign each InputViewModel received.
*
* To assign viewmodels, it is recommended to use either UMVVMView::SetViewModelByClass (if there aren't multiple viewmodels of the same class) or
* UMVVMView::SetViewModel (if there are multiple viewmodels of the same class). If using UMVVMView::SetViewModel, you must ensure the name of the
* viewmodel passed into the function matches the name of the corresponding viewmodel instance *exactly* or else the assignment will fail. It is
* recommended to expose a name variable to designers rather than hardcode a name value.
*
* @see UMetaSoundLiteralWidget_Float for an example implementation.
*/
UINTERFACE(MinimalAPI, Blueprintable, DisplayName = "MetaSound Literal Widget Interface")
class UMetaSoundLiteralWidgetInterface : public UInterface
{
GENERATED_BODY()
};
class IMetaSoundLiteralWidgetInterface
{
GENERATED_BODY()
public:
// Returns an array containing the names of the MetaSound Input Viewmodels required for this widget.
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, DisplayName = "Get Input Viewmodel Names", Category = "MetaSound Literal")
UE_API TArray<FName> GetInputViewModelNames() const;
virtual TArray<FName> GetInputViewModelNames_Implementation() const { return TArray<FName>(); }
// Sets the MetaSound input viewmodels this widget binds to.
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, DisplayName = "Set Input Viewmodels", Category = "MetaSound Literal")
UE_API void SetInputViewModels(UPARAM(DisplayName = "Input Viewmodels") const TMap<FName, UMetaSoundInputViewModel*>& InputViewModels);
virtual void SetInputViewModels_Implementation(const TMap<FName, UMetaSoundInputViewModel*>& InputViewModels) {}
};
#undef UE_API