34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "WaterBodyBrushCacheContainerThumbnailRenderer.h"
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#include "Engine/TextureRenderTarget2D.h"
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#include "WaterBrushCacheContainer.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(WaterBodyBrushCacheContainerThumbnailRenderer)
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UWaterBodyBrushCacheContainerThumbnailRenderer::UWaterBodyBrushCacheContainerThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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bool UWaterBodyBrushCacheContainerThumbnailRenderer::CanVisualizeAsset(UObject* Object)
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{
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return Super::CanVisualizeAsset(GetRenderTarget(Object));
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}
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void UWaterBodyBrushCacheContainerThumbnailRenderer::GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const
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{
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Super::GetThumbnailSize(GetRenderTarget(Object), Zoom, OutWidth, OutHeight);
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}
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void UWaterBodyBrushCacheContainerThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
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{
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Super::Draw(GetRenderTarget(Object), X, Y, Width, Height, RenderTarget, Canvas, bAdditionalViewFamily);
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}
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UTextureRenderTarget2D* UWaterBodyBrushCacheContainerThumbnailRenderer::GetRenderTarget(UObject* Object) const
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{
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UWaterBodyBrushCacheContainer* WaterBodyBrushCacheContainer = Cast<UWaterBodyBrushCacheContainer>(Object);
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return WaterBodyBrushCacheContainer ? WaterBodyBrushCacheContainer->Cache.CacheRenderTarget : nullptr;
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}
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