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UnrealEngine/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyStaticMeshComponent.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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552 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Components/StaticMeshComponent.h"
#include "WaterBodyMeshComponent.h"
#include "WaterBodyStaticMeshComponent.generated.h"
class UWaterBodyComponent;
/**
* WaterBodyMeshComponent used to when rendering water statically without relying on the dynamic tessellation of the water zone/water mesh.
*/
UCLASS(MinimalAPI)
class UWaterBodyStaticMeshComponent : public UWaterBodyMeshComponent
{
GENERATED_BODY()
public:
};