28 lines
465 B
HLSL
28 lines
465 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "/Engine/Private/Common.ush"
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struct FNiagaraAsyncGpuTrace
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{
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float3 Origin;
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float TFar;
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float3 Direction;
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uint CollisionGroup;
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};
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struct FNiagaraAsyncGpuTraceResult
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{
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float3 WorldPosition;
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float HitT;
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float3 WorldNormal;
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float _Pad0; // padding to force 16 byte alignment to meet requirements for VK
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};
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bool IsHit(FNiagaraAsyncGpuTraceResult Result)
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{
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return Result.HitT > 0;
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} |