25 lines
803 B
C
25 lines
803 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
// This file is shared between C++ & HLSL
|
|
|
|
#pragma once
|
|
|
|
#ifndef GPU_SIMULATION
|
|
#define uint uint32
|
|
#endif
|
|
|
|
struct FRibbonAccumulationValues
|
|
{
|
|
float RibbonDistance;
|
|
uint SegmentCount;
|
|
uint MultiRibbonCount; // Only valid when HAS_RIBBON_ID
|
|
float TessTotalLength; // Only valid when RIBBONS_WANTS_AUTOMATIC_TESSELLATION
|
|
float TessAvgSegmentLength; // Only valid when RIBBONS_WANTS_AUTOMATIC_TESSELLATION
|
|
float TessAvgSegmentAngle; // Only valid when RIBBONS_WANTS_AUTOMATIC_TESSELLATION
|
|
float TessTwistAvgAngle; // Only valid when RIBBONS_WANTS_AUTOMATIC_TESSELLATION && RIBBON_HAS_TWIST
|
|
float TessTwistAvgWidth; // Only valid when RIBBONS_WANTS_AUTOMATIC_TESSELLATION && RIBBON_HAS_TWIST
|
|
};
|
|
|
|
#ifndef GPU_SIMULATION
|
|
#undef uint
|
|
#endif
|