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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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767 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node_DataChannelBase.h"
#include "K2Node_WriteDataChannel.generated.h"
UCLASS(MinimalAPI)
class UK2Node_WriteDataChannel : public UK2Node_DataChannelBase
{
GENERATED_BODY()
public:
UK2Node_WriteDataChannel();
//~ Begin K2Node Interface
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
//~ End K2Node Interface
protected:
virtual void AddNDCDerivedPins()override;
UFunction* GetWriteFunctionForType(const FNiagaraTypeDefinition& TypeDef);
[[nodiscard]] virtual FName GetWriterFunctionName()const{ return GET_FUNCTION_NAME_CHECKED(UNiagaraDataChannelLibrary, WriteToNiagaraDataChannel); }
};