30 lines
767 B
C++
30 lines
767 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "K2Node_DataChannelBase.h"
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#include "K2Node_WriteDataChannel.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_WriteDataChannel : public UK2Node_DataChannelBase
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{
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GENERATED_BODY()
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public:
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UK2Node_WriteDataChannel();
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//~ Begin K2Node Interface
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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//~ End K2Node Interface
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protected:
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virtual void AddNDCDerivedPins()override;
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UFunction* GetWriteFunctionForType(const FNiagaraTypeDefinition& TypeDef);
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[[nodiscard]] virtual FName GetWriterFunctionName()const{ return GET_FUNCTION_NAME_CHECKED(UNiagaraDataChannelLibrary, WriteToNiagaraDataChannel); }
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};
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