28 lines
842 B
C++
28 lines
842 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NiagaraBakerFunctionLibrary.h"
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#include "NiagaraBakerRendererOutputStaticMesh.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(NiagaraBakerFunctionLibrary)
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void UNiagaraBakerFunctionLibrary::CaptureNiagaraToStaticMesh(UNiagaraComponent* ComponentToCapture, UStaticMesh* StaticMeshOutput, FNiagaraRendererReadbackParameters ReadbackParameters)
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{
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#if WITH_NIAGARA_RENDERER_READBACK
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NiagaraRendererReadback::EnqueueReadback(
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ComponentToCapture,
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[ComponentToCapture, StaticMeshOutput](const FNiagaraRendererReadbackResult& ReadbackResult)
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{
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// Failed or no data
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if (ReadbackResult.NumVertices == 0)
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{
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return;
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}
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FNiagaraBakerRendererOutputStaticMesh::ConvertReadbackResultsToStaticMesh(ReadbackResult, StaticMeshOutput);
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},
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ReadbackParameters
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);
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#endif
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}
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