Files
UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraConvertInPlaceEmitterAndSystemState.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

17 lines
704 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NiagaraConvertInPlaceUtilityBase.h"
#include "NiagaraScript.h"
#include "NiagaraNodeFunctionCall.h"
#include "NiagaraConvertInPlaceEmitterAndSystemState.generated.h"
UCLASS(MinimalAPI)
class UNiagaraConvertInPlaceEmitterAndSystemState : public UNiagaraConvertInPlaceUtilityBase
{
GENERATED_BODY()
public:
NIAGARAEDITOR_API virtual bool Convert(UNiagaraScript* InOldScript, UNiagaraClipboardContent* InOldClipboardContent, UNiagaraScript* InNewScript, UNiagaraStackScriptHierarchyRoot* InHierarchyRoot, UNiagaraClipboardContent* InNewClipboardContent, UNiagaraNodeFunctionCall* InCallingNode, FText& OutMessage) override;
};