Files
UnrealEngine/Engine/Plugins/FX/Niagara/Source/NiagaraEditorWidgets/NiagaraEditorWidgets.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

53 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class NiagaraEditorWidgets : ModuleRules
{
public NiagaraEditorWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(new string[] {
});
PrivateDependencyModuleNames.AddRange(new string[] {
"NiagaraCore",
"Niagara",
"NiagaraEditor",
"NiagaraBlueprintNodes",
"Engine",
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"EditorStyle",
"PropertyEditor",
"AppFramework",
"Projects",
"Sequencer",
"EditorWidgets",
"ApplicationCore",
"CurveEditor",
"DesktopPlatform",
"ToolWidgets",
"KismetWidgets",
"ToolMenus",
"DataHierarchyEditor",
"UserAssetTagsEditor"
});
PrivateIncludePathModuleNames.AddRange(new string[] {
});
PublicDependencyModuleNames.AddRange(new string[] {
});
PublicIncludePathModuleNames.AddRange(new string[] {
});
}
}