59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class NiagaraShader : ModuleRules
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{
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public NiagaraShader(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../../Shaders/Shared"));
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"Engine",
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"Renderer",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"RenderCore",
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"VectorVM",
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"RHI",
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"Projects",
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"NiagaraCore",
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"NiagaraVertexFactories",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"TargetPlatform",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DerivedDataCache",
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});
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}
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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});
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PrivateIncludePaths.AddRange(new string[] {
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DerivedDataCache",
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"Niagara",
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});
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}
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}
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