Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

59 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class NiagaraShader : ModuleRules
{
public NiagaraShader(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../../Shaders/Shared"));
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"Renderer",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
"VectorVM",
"RHI",
"Projects",
"NiagaraCore",
"NiagaraVertexFactories",
}
);
if (Target.bBuildEditor == true)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"TargetPlatform",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"DerivedDataCache",
});
}
PublicIncludePathModuleNames.AddRange(
new string[] {
});
PrivateIncludePaths.AddRange(new string[] {
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
"Niagara",
});
}
}