Files
UnrealEngine/Engine/Plugins/Interchange/Runtime/Source/Pipelines/InterchangePipelines.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

59 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class InterchangePipelines : ModuleRules
{
public InterchangePipelines(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InterchangeCore",
"InterchangeCommon",
"InterchangeEngine",
"InterchangeFactoryNodes",
"InterchangeNodes",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"CinematicCamera",
"DeveloperSettings",
"Foliage",
"GeometryCache",
"GLTFCore",
"HairStrandsCore",
"InputCore",
"InterchangeImport",
"LevelSequence",
"Slate",
"SlateCore",
"VariantManagerContent",
}
);
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"MainFrame",
"PhysicsUtilities",
"TextureUtilitiesCommon",
"UnrealEd",
}
);
}
bDisableAutoRTFMInstrumentation = true;
}
}
}