Files
UnrealEngine/Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangePipelinesModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1019 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "InterchangePipelinesModule.h"
#include "CoreMinimal.h"
#include "InterchangePipelineLog.h"
#include "InterchangePipelineObjectVersion.h"
#include "Misc/Guid.h"
#include "Modules/ModuleManager.h"
#include "UObject/DevObjectVersion.h"
DEFINE_LOG_CATEGORY(LogInterchangePipeline);
// Unique serialization id for InterchangePipelineObjectVersion.
const FGuid FFortniteMainInterchangePipelineObjectVersion::GUID(0xB69D2E47, 0xE2A84003, 0xBF7718A4, 0x92C4D899);
static FDevVersionRegistration GRegisterInterchangePipelineObjectVersion(FFortniteMainInterchangePipelineObjectVersion::GUID, FFortniteMainInterchangePipelineObjectVersion::LatestVersion, TEXT("FN-Main-InterchangePipeline"));
class FInterchangePipelinesModule : public IInterchangePipelinesModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override {}
virtual void ShutdownModule() override {}
};
IMPLEMENT_MODULE(FInterchangePipelinesModule, InterchangePipelines)