Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

43 lines
746 B
C#
Executable File

// Copyright 2022-2024 Mickael Daniel. All Rights Reserved.
using UnrealBuildTool;
public class BlueprintAttributesDeveloper : ModuleRules
{
public BlueprintAttributesDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "GBADeveloper";
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"GameplayAbilities",
"BlueprintAttributes",
"Projects",
"Slate",
"SlateCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"UnrealEd",
"BlueprintAttributesEditor",
}
);
}
}
}