Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

52 lines
1.0 KiB
C#
Executable File

// Copyright 2022-2024 Mickael Daniel. All Rights Reserved.
using UnrealBuildTool;
public class BlueprintAttributesScaffold : ModuleRules
{
public BlueprintAttributesScaffold(ReadOnlyTargetRules Target) : base(Target)
{
// PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
ShortName = "GBAScaffold";
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AppFramework",
"ApplicationCore",
"AssetTools",
"BlueprintAttributes",
"BlueprintAttributesEditorCommon",
"BlueprintGraph",
"CoreUObject",
"DeveloperSettings",
"DesktopPlatform",
"Engine",
"EngineSettings",
"GameplayAbilities",
"GameProjectGeneration",
"MainFrame",
"InputCore",
"Projects",
"Slate",
"SlateCore",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
"WorkspaceMenuStructure",
}
);
if (Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}