48 lines
954 B
C#
Executable File
48 lines
954 B
C#
Executable File
// Copyright 2021 Mickael Daniel. All Rights Reserved.
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using UnrealBuildTool;
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public class GASCompanion : ModuleRules
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{
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public GASCompanion(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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// ... add other public dependencies that you statically link with here ...
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"UMG",
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"GameplayAbilities",
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"GameFeatures",
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"EnhancedInput"
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});
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// ... add private dependencies that you statically link with here ...
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"GameplayTasks",
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"GameplayTags",
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"AIModule",
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"Slate",
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"SlateCore",
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"DeveloperSettings",
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"ModularGameplay",
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"NetCore" // For OSx
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});
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Settings"
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}
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);
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}
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}
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}
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