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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
954 B
C#
Executable File

// Copyright 2021 Mickael Daniel. All Rights Reserved.
using UnrealBuildTool;
public class GASCompanion : ModuleRules
{
public GASCompanion(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// ... add other public dependencies that you statically link with here ...
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"UMG",
"GameplayAbilities",
"GameFeatures",
"EnhancedInput"
});
// ... add private dependencies that you statically link with here ...
PrivateDependencyModuleNames.AddRange(new string[]
{
"GameplayTasks",
"GameplayTags",
"AIModule",
"Slate",
"SlateCore",
"DeveloperSettings",
"ModularGameplay",
"NetCore" // For OSx
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Settings"
}
);
}
}
}