76 lines
1.3 KiB
C#
Executable File
76 lines
1.3 KiB
C#
Executable File
// Copyright 2026 Timothé Lapetite and contributors
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// Released under the MIT license https://opensource.org/license/MIT/
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using System.IO;
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using UnrealBuildTool;
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public class PCGExElementsClustersDecomp : ModuleRules
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{
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public PCGExElementsClustersDecomp(ReadOnlyTargetRules Target) : base(Target)
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{
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bool bNoPCH = File.Exists(Path.Combine(ModuleDirectory, "..", "..", "Config", ".noPCH"));
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PCHUsage = bNoPCH ? PCHUsageMode.NoPCHs : PCHUsageMode.UseExplicitOrSharedPCHs;
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bUseUnity = true;
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MinSourceFilesForUnityBuildOverride = 4;
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PrecompileForTargets = PrecompileTargetsType.Any;
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PublicIncludePaths.AddRange(
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new string[]
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{
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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}
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);
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PublicDependencyModuleNames.AddRange(
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new[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"PCG",
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"PCGExCore",
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"PCGExFilters",
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"PCGExHeuristics",
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"PCGExBlending",
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"PCGExFoundations",
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"PCGExGraphs",
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"PCGExElementsClusters",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"GeometryCore",
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"GeometryFramework",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd",
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"Slate",
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"SlateCore"
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});
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}
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}
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}
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