71 lines
1.6 KiB
C#
Executable File
71 lines
1.6 KiB
C#
Executable File
// Copyright 2026 Timothé Lapetite and contributors
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// Released under the MIT license https://opensource.org/license/MIT/
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using System.IO;
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using UnrealBuildTool;
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public class PCGExProperties : ModuleRules
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{
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public PCGExProperties(ReadOnlyTargetRules Target) : base(Target)
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{
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bool bNoPCH = File.Exists(Path.Combine(ModuleDirectory, "..", "..", "Config", ".noPCH"));
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PCHUsage = bNoPCH ? PCHUsageMode.NoPCHs : PCHUsageMode.UseExplicitOrSharedPCHs;
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bUseUnity = true;
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MinSourceFilesForUnityBuildOverride = 4;
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PrecompileForTargets = PrecompileTargetsType.Any;
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PublicIncludePaths.AddRange(
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new string[]
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{
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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}
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);
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// NOTE FOR CUSTOM PROPERTY TYPES IN OTHER MODULES:
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// If you define a custom FPCGExProperty derivative in another module,
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// that module must depend on PCGExProperties (for FPCGExProperty base class)
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// and PCGExCore (for PCGExData::TBuffer, FFacade, etc.).
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// The property will automatically appear in FInstancedStruct pickers
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// that are constrained to BaseStruct=FPCGExProperty.
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PublicDependencyModuleNames.AddRange(
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new[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"PCG",
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"PCGExCore",
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"StructUtils",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd",
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"Slate",
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"SlateCore",
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});
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}
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}
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}
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