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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

71 lines
1.6 KiB
C#
Executable File

// Copyright 2026 Timothé Lapetite and contributors
// Released under the MIT license https://opensource.org/license/MIT/
using System.IO;
using UnrealBuildTool;
public class PCGExProperties : ModuleRules
{
public PCGExProperties(ReadOnlyTargetRules Target) : base(Target)
{
bool bNoPCH = File.Exists(Path.Combine(ModuleDirectory, "..", "..", "Config", ".noPCH"));
PCHUsage = bNoPCH ? PCHUsageMode.NoPCHs : PCHUsageMode.UseExplicitOrSharedPCHs;
bUseUnity = true;
MinSourceFilesForUnityBuildOverride = 4;
PrecompileForTargets = PrecompileTargetsType.Any;
PublicIncludePaths.AddRange(
new string[]
{
}
);
PrivateIncludePaths.AddRange(
new string[]
{
}
);
// NOTE FOR CUSTOM PROPERTY TYPES IN OTHER MODULES:
// If you define a custom FPCGExProperty derivative in another module,
// that module must depend on PCGExProperties (for FPCGExProperty base class)
// and PCGExCore (for PCGExData::TBuffer, FFacade, etc.).
// The property will automatically appear in FInstancedStruct pickers
// that are constrained to BaseStruct=FPCGExProperty.
PublicDependencyModuleNames.AddRange(
new[]
{
"Core",
"CoreUObject",
"Engine",
"PCG",
"PCGExCore",
"StructUtils",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"Slate",
"SlateCore",
});
}
}
}