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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
587 B
C++

// Copyright Epic Games Tools LLC
// Licenced under the Unreal Engine EULA
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "BinkFunctionLibrary.generated.h"
UCLASS()
class BINKMEDIAPLAYER_API UBinkFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Bink")
static void Bink_DrawOverlays();
UFUNCTION(BlueprintCallable, Category = "Bink")
static FTimespan BinkLoadingMovie_GetDuration();
UFUNCTION(BlueprintCallable, Category = "Bink")
static FTimespan BinkLoadingMovie_GetTime();
};