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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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558 B
C

// Copyright Epic Games Tools LLC
// Licenced under the Unreal Engine EULA
#ifndef BINKPLUGIN_UE4_H
#define BINKPLUGIN_UE4_H
// you can define these variables at the project compiler define level
// if you want the Bink data or binaries to live somewhere else
#ifndef BINKCONTENTPATH
#define BINKCONTENTPATH FPaths::ProjectContentDir()
#endif
#ifndef BINKMOVIEPATH
#define BINKMOVIEPATH BINKCONTENTPATH + TEXT("Movies/")
#endif
#ifndef BINKTEMPPATH
#define BINKTEMPPATH FPaths::ProjectSavedDir() + TEXT("Bink/")
#endif
#endif // BINKPLUGIN_UE4_H