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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Commands/UIAction.h"
#include "Framework/Commands/UICommandList.h"
#include "Framework/Docking/TabManager.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "LevelEditor.h"
#include "ToolMenus.h"
#include "IPixelStreamingModule.h"
namespace UE::EditorPixelStreaming
{
class FPixelStreamingToolbar
{
public:
FPixelStreamingToolbar();
virtual ~FPixelStreamingToolbar();
void StartStreaming();
void StopStreaming();
static TSharedRef<SWidget> GeneratePixelStreamingMenuContent(TSharedPtr<FUICommandList> InCommandList);
static FText GetActiveViewportName();
static const FSlateBrush* GetActiveViewportIcon();
private:
void RegisterMenus();
void RegisterEmbeddedSignallingServerConfig(FMenuBuilder& MenuBuilder);
void RegisterRemoteSignallingServerConfig(FMenuBuilder& MenuBuilder);
void RegisterSignallingServerURLs(FMenuBuilder& MenuBuilder);
void RegisterStreamerControls(FMenuBuilder& MenuBuilder);
void RegisterVCamControls(FMenuBuilder& MenuBuilder);
void RegisterCodecConfig(FMenuBuilder& MenuBuilder);
TSharedPtr<class FUICommandList> PluginCommands;
};
} // namespace UE::EditorPixelStreaming