Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

51 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleManager.h"
#include "IInputDeviceModule.h"
#include "PixelStreamingInputProtocol.h"
#include "IPixelStreamingInputHandler.h"
/**
* The public interface of the Pixel Streaming Input module.
*/
class PIXELSTREAMINGINPUT_API IPixelStreamingInputModule : public IInputDeviceModule
{
public:
/**
* Singleton-like access to this module's interface.
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IPixelStreamingInputModule& Get()
{
return FModuleManager::LoadModuleChecked<IPixelStreamingInputModule>("PixelStreamingInput");
}
/**
* Checks to see if this module is loaded.
*
* @return True if the module is loaded.
*/
static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("PixelStreamingInput"); }
/**
* @brief Create a Input Handler object
*
* @return TSharedPtr<IPixelStreamingInputHandler> the input handler for this streamer
*/
virtual TSharedPtr<IPixelStreamingInputHandler> CreateInputHandler() = 0;
/**
* Attempts to create a new input device interface
*
* @return Interface to the new input device, if we were able to successfully create one
*/
virtual TSharedPtr<class IInputDevice> CreateInputDevice(const TSharedRef<FGenericApplicationMessageHandler>& InMessageHandler) override = 0;
DECLARE_MULTICAST_DELEGATE(FOnProtocolUpdated);
FOnProtocolUpdated OnProtocolUpdated;
};