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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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809 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPixelStreaming2InputModule.h"
#include "InputDevice.h"
namespace UE::PixelStreaming2Input
{
class FPixelStreaming2InputModule : public IPixelStreaming2InputModule
{
public:
virtual TSharedPtr<IPixelStreaming2InputHandler> CreateInputHandler() override;
private:
/** IModuleInterface implementation */
void StartupModule() override;
void ShutdownModule() override;
/** End IModuleInterface implementation */
/** IInputDeviceModule implementation */
virtual TSharedPtr<IInputDevice> CreateInputDevice(const TSharedRef<FGenericApplicationMessageHandler>& InMessageHandler) override;
/** End IInputDeviceModule implementation */
TSharedPtr<FInputDevice> InputDevice;
};
} // namespace UE::PixelStreaming2Input