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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/NameTypes.h"
#define UE_API PIXELSTREAMING2RTC_API
/**
* Add stats that Pixel Streaming can display on screen or be used internally.
*/
class IPixelStreaming2Stats
{
public:
/**
* Singleton-like access to the Pixel Streaming stats public API.
* @return Returns singleton instance of Pixel Streaming stats.
*/
static UE_API IPixelStreaming2Stats& Get();
/**
* Graphs a value in a real-time plot that is visible when `stat PixelStreaming2Graphs` is used.
* If a graph of this name has not been graphed before this will also create the graph internally.
* @param InName The name of the stat to graph, this is used in the graph title and must be unique.
* @param InSamples The number of samples (along the x-axis) we wish to graph.
* @param InMinRange The minimum value we expect for this value we are graphing.
* @param InMaxRange The maximum value we expect for this value we are graphing.
* @param InRefValue A reference value that we draw in the graph as a horizontal line, this can be useful to see if we are within some threshold.
*/
virtual void GraphValue(FName InName, float Value, int InSamples, float InMinRange, float InMaxRange, float InRefValue = 0.0f) = 0;
};
#undef UE_API