26 lines
702 B
C++
26 lines
702 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SharedPointer.h"
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#define UE_API MESHPAINTINGTOOLSET_API
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class UMeshComponent;
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class IMeshPaintComponentAdapterFactory;
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class FReferenceCollector;
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class FMeshPaintComponentAdapterFactory
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{
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public:
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static UE_API TArray<TSharedPtr<IMeshPaintComponentAdapterFactory>> FactoryList;
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public:
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static UE_API TSharedPtr<class IMeshPaintComponentAdapter> CreateAdapterForMesh(UMeshComponent* InComponent, int32 InPaintingMeshLODIndex);
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static UE_API void InitializeAdapterGlobals();
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static UE_API void AddReferencedObjectsGlobals(FReferenceCollector& Collector);
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static UE_API void CleanupGlobals();
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};
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#undef UE_API
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