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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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702 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
#define UE_API MESHPAINTINGTOOLSET_API
class UMeshComponent;
class IMeshPaintComponentAdapterFactory;
class FReferenceCollector;
class FMeshPaintComponentAdapterFactory
{
public:
static UE_API TArray<TSharedPtr<IMeshPaintComponentAdapterFactory>> FactoryList;
public:
static UE_API TSharedPtr<class IMeshPaintComponentAdapter> CreateAdapterForMesh(UMeshComponent* InComponent, int32 InPaintingMeshLODIndex);
static UE_API void InitializeAdapterGlobals();
static UE_API void AddReferencedObjectsGlobals(FReferenceCollector& Collector);
static UE_API void CleanupGlobals();
};
#undef UE_API