Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

55 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MetaHumanIdentity : ModuleRules
{
public MetaHumanIdentity(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
"SlateCore",
"GeometryFramework",
"MetaHumanCore",
"MetaHumanCaptureData",
"MetaHumanPipelineCore",
"MetaHumanCoreTechLib"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"ImgMedia",
"GeometryCore",
"RigLogicModule",
"MeshConversion",
"MeshDescription",
"SkeletalMeshDescription",
"StaticMeshDescription",
"Projects",
"Json",
"JsonUtilities",
"MetaHumanFaceContourTracker",
"MetaHumanFaceFittingSolver",
"MetaHumanFaceAnimationSolver",
"MetaHumanConfig",
"MetaHumanPipeline",
"CameraCalibrationCore",
"InterchangeDNA",
"CaptureDataCore",
"MetaHumanCoreTech",
});
if (Target.Type == TargetType.Editor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("SkeletalMeshUtilitiesCommon");
PrivateDependencyModuleNames.Add("Slate");
PrivateDependencyModuleNames.Add("ControlRigDeveloper");
PrivateDependencyModuleNames.Add("MetaHumanCaptureDataEditor");
PublicDependencyModuleNames.Add("MetaHumanSDKEditor");
}
}
}