39 lines
845 B
C++
39 lines
845 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MovieSceneMediaSection.h"
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#include "MetaHumanMovieSceneChannel.h"
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#include "MetaHumanMovieSceneMediaSection.generated.h"
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#define UE_API METAHUMANSEQUENCER_API
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/**
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* Implements a MovieSceneMediaSection
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*/
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UCLASS(MinimalAPI)
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class UMetaHumanMovieSceneMediaSection
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: public UMovieSceneMediaSection
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{
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GENERATED_BODY()
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public:
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UE_API UMetaHumanMovieSceneMediaSection(const FObjectInitializer& ObjectInitializer);
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UE_API FMovieSceneChannelDataKeyAddedEvent& OnKeyAddedEventDelegate();
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UE_API FMovieSceneChannelDataKeyDeletedEvent& OnKeyDeletedEventDelegate();
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UE_API FMetaHumanMovieSceneChannel& GetMetaHumanChannelRef();
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UE_API void AddChannelToMovieSceneSection();
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private:
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UPROPERTY()
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FMetaHumanMovieSceneChannel MetaHumanChannel;
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};
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#undef UE_API
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