56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuCO/CustomizableObject.h"
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#include "MuCO/CustomizableObjectCompilerTypes.h"
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#define UE_API CUSTOMIZABLEOBJECTEDITOR_API
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class UCustomizableObject;
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struct FCompilationRequest
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{
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UE_API FCompilationRequest(UCustomizableObject& CustomizableObject);
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UE_API UCustomizableObject* GetCustomizableObject();
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UE_API void SetDerivedDataCachePolicy(UE::DerivedData::ECachePolicy InCachePolicy);
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UE_API UE::DerivedData::ECachePolicy GetDerivedDataCachePolicy() const;
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UE_API void BuildDerivedDataCacheKey();
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UE_API UE::DerivedData::FCacheKey GetDerivedDataCacheKey() const;
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UE_API void SetCompilationState(ECompilationStatePrivate InState, ECompilationResultPrivate InResult);
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UE_API ECompilationStatePrivate GetCompilationState() const;
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UE_API ECompilationResultPrivate GetCompilationResult() const;
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UE_API bool operator==(const FCompilationRequest& Other) const;
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private:
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TWeakObjectPtr<UCustomizableObject> CustomizableObject;
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ECompilationStatePrivate State = ECompilationStatePrivate::None;
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ECompilationResultPrivate Result = ECompilationResultPrivate::Unknown;
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UE::DerivedData::ECachePolicy DDCPolicy = UE::DerivedData::ECachePolicy::None;
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UE::DerivedData::FCacheKey DDCKey;
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public:
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FCompilationOptions Options;
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TArray<FText> Warnings;
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TArray<FText> Errors;
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FCompileDelegate Callback;
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FCompileNativeDelegate CallbackNative;
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bool bAsync = true;
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bool bSkipIfCompiled = false;
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bool bSkipIfNotOutOfDate = false;
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bool bSilentCompilation = true;
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};
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#undef UE_API
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