27 lines
739 B
C++
27 lines
739 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuT/NodeExtensionData.h"
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#include "UObject/Interface.h"
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#include "ICustomizableObjectExtensionNode.generated.h"
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class FExtensionDataCompilerInterface;
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/** Customizable Object graph nodes that output FExtensionData should implement this interface */
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UINTERFACE(MinimalAPI)
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class UCustomizableObjectExtensionNode : public UInterface
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{
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GENERATED_BODY()
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};
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class ICustomizableObjectExtensionNode
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{
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GENERATED_BODY()
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public:
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/** Generate a UE::Mutable::Private::Node that produces FExtensionData */
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virtual UE::Mutable::Private::Ptr<UE::Mutable::Private::NodeExtensionData> GenerateMutableNode(FExtensionDataCompilerInterface& CompilerInterface) const = 0;
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};
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