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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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996 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/ImagePrivate.h"
#include "MuR/OpImageLayer.h"
#include "MuR/OpImageBlend.h"
namespace UE::Mutable::Private
{
inline void ImageNormalCombine(FImage* pResult, const FImage* pBase, FVector4f col)
{
ImageLayerCombineColour<CombineNormal>(pResult, pBase, col);
}
inline void ImageNormalCombine(FImage* pResult, const FImage* pBase, const FImage* pBlended, bool bOnlyFirstLOD)
{
ImageLayerCombine<CombineNormal>(pResult, pBase, pBlended, bOnlyFirstLOD);
}
inline void ImageNormalCombine(FImage* pResult, const FImage* pBase, const FImage* pMask, FVector4f col)
{
ImageLayerCombineColour<CombineNormal, CombineNormalMasked>(pResult, pBase, pMask, col);
}
inline void ImageNormalCombine(FImage* pResult, const FImage* pBase, const FImage* pMask, const FImage* pBlended, bool bOnlyFirstLOD)
{
ImageLayerCombine<CombineNormal, CombineNormalMasked>(pResult, pBase, pMask, pBlended, bOnlyFirstLOD);
}
}