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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
595 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class FName;
namespace UE::Mutable::Private
{
class FMesh;
}
namespace UE::Mutable::Private
{
/** Morph Parameter Meshes. Mesh contains the deltas in morph buffer. Deltas are compressed using the engine format. */
void MeshMorph(FMesh* Mesh, const FName& MorphName, float Factor);
/** Morph Compiled Meshes. MaxMesh contains de deltas in the position buffer. */
void MeshMorph(FMesh* BaseMesh, const FMesh* MaxMesh, float Factor); // TODO Use the engine compressed format. This means changing how be compile morphs.
}