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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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305 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Math/MathFwd.h"
namespace UE::Mutable::Private
{
class FMesh;
struct FBoneName;
/** */
extern void MeshTransformWithBoneInline(FMesh* Mesh, const FMatrix44f& Transform, const FBoneName& BoneName, const float Threshold);
}