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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeColour.h"
#include "MuT/NodeScalar.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
/** This node selects an output Colour from a set of input Colours based on a parameter.
*/
class NodeColourSwitch : public NodeColour
{
public:
Ptr<NodeScalar> Parameter;
TArray<Ptr<NodeColour>> Options;
public:
/** Node type hierarchy data. */
virtual const FNodeType* GetType() const { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeColourSwitch() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API