Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Internal/MuT/NodeExtensionDataVariation.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

63 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/ExtensionData.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/NodeExtensionData.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
class NodeExtensionDataVariation : public NodeExtensionData
{
public:
Ptr<NodeExtensionData> DefaultValue;
struct FVariation
{
Ptr<NodeExtensionData> Value;
FString Tag;
};
TArray<FVariation> Variations;
public:
//-----------------------------------------------------------------------------------------
// Node Interface
//-----------------------------------------------------------------------------------------
virtual const FNodeType* GetType() const override { return GetStaticType(); }
static const FNodeType* GetStaticType() { return &StaticType; }
//-----------------------------------------------------------------------------------------
// Own Interface
//-----------------------------------------------------------------------------------------
UE_API void SetDefaultValue(Ptr<NodeExtensionData> InValue);
UE_API void SetVariationCount(int32 InCount);
UE_API int GetVariationCount() const;
UE_API void SetVariationTag(int32 InIndex, const FString& InTag);
UE_API void SetVariationValue(int32 InIndex, Ptr<NodeExtensionData> InValue);
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeExtensionDataVariation() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API