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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuT/NodeMatrix.h"
#include "Math/Matrix.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
class NodeMatrixConstant : public NodeMatrix
{
public:
FMatrix44f Value;
// Node interface
const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
virtual ~NodeMatrixConstant() override = default;
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API