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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeMesh.h"
#include "MuT/NodeRange.h"
#include "MuT/NodeLayout.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
/** */
class NodeMeshParameter : public NodeMesh
{
public:
TSharedPtr<FMesh> ReferenceMesh;
TArray<Ptr<NodeLayout>> Layouts;
uint8 LODIndex = 0;
uint8 SectionIndex = 0;
bool bAutomaticLODs = false;
/** Name of the parameter */
FString Name;
/** User provided ID to identify the parameter. */
FString UID;
/** Ranges for the parameter in case it is multidimensional. */
TArray<Ptr<NodeRange>> Ranges;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeMeshParameter() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API