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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Parameters.h"
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeScalar.h"
#include "MuT/NodeRange.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
//! Node that defines a scalar model parameter.
class NodeScalarParameter : public NodeScalar
{
public:
float DefaultValue = 0.0f;
FString Name;
FString UID;
TArray<Ptr<NodeRange>> Ranges;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeScalarParameter() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API