Files
UnrealEngine/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
994 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using EpicGames.Core;
using UnrealBuildTool;
public class OnlineSubsystemGooglePlay : ModuleRules
{
public OnlineSubsystemGooglePlay(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
ConfigCache.ReadSettings(DirectoryReference.FromFile(Target.ProjectFile), Target.Platform, this);
PublicDefinitions.Add("ONLINESUBSYSTEMGOOGLEPLAY_PACKAGE=1");
PrivateIncludePaths.AddRange(
new string[] {
"Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"CoreOnline",
"OnlineSubsystem",
"AndroidRuntimeSettings",
"Launch"
}
);
string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "OnlineSubsystemGooglePlay_UPL.xml"));
}
}