Files
UnrealEngine/Engine/Plugins/Online/OnlineServicesEOSGS/Source/OnlineServicesEOSGS.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
920 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class OnlineServicesEOSGS : ModuleRules
{
public OnlineServicesEOSGS(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"EOSSDK",
"OnlineServicesInterface",
"OnlineServicesEpicCommon",
"OnlineServicesCommon",
"OnlineServicesCommonEngineUtils",
"OnlineBase",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreOnline",
"CoreUObject",
"EOSShared",
"Sockets"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SocketSubsystemEOS"
}
);
}
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicWeakFrameworks.Add("AuthenticationServices");
PrivateDependencyModuleNames.Add("ApplicationCore");
}
}
}