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UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/DataVisualizations/PCGBaseTextureDataVisualization.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
629 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PCGSpatialDataVisualization.h"
#include "PCGEditorModule.h"
#define UE_API PCGEDITOR_API
class UPCGData;
class FPCGBaseTextureDataVisualization : public IPCGSpatialDataVisualization
{
public:
// ~Begin IPCGDataVisualization interface
UE_API virtual TArray<TSharedPtr<FStreamableHandle>> LoadRequiredResources(const UPCGData* Data) const override;
UE_API virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data) const override;
// ~End IPCGDataVisualization interface
};
#undef UE_API