Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
725 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PCGSpatialDataVisualization.h"
#define UE_API PCGEDITOR_API
class UPCGData;
class UPCGPointData;
struct FPCGContext;
/** Overrides collapse behavior to target a given number of points generated, to avoid too coarse debug (points way bigger than data) or enormous amount of points (points way smaller than data). */
class IPCGLandscapeDataVisualization : public IPCGSpatialDataVisualization
{
public:
// ~Begin IPCGSpatialDataVisualization interface
UE_API virtual const UPCGBasePointData* CollapseToDebugBasePointData(FPCGContext* Context, const UPCGData* Data) const override;
// ~End IPCGSpatialDataVisualization interface
};
#undef UE_API