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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

47 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PCGDataVisualization.h"
#include "PCGEditorModule.h"
#define UE_API PCGEDITOR_API
class AActor;
class UPCGData;
class UPCGBasePointData;
class UPCGPointData;
struct FPCGContext;
struct FPCGDebugVisualizationSettings;
/** Default implementation for spatial data. Collapses to a PointData representation. */
class IPCGSpatialDataVisualization : public IPCGDataVisualization
{
public:
// ~Begin IPCGDataVisualization interface
UE_API virtual void ExecuteDebugDisplay(FPCGContext* Context, const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data, AActor* TargetActor) const override;
UE_API virtual FPCGTableVisualizerInfo GetTableVisualizerInfoWithDomain(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
// Show the sampled points by default
virtual FPCGMetadataDomainID GetDefaultDomainForInspection(const UPCGData* Data) const override { return PCGMetadataDomainID::Elements; }
UE_API virtual FString GetDomainDisplayNameForInspection(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
UE_API virtual TArray<FPCGMetadataDomainID> GetAllSupportedDomainsForInspection(const UPCGData* Data) const override;
UE_API virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data) const override;
// ~End IPCGDataVisualization interface
UE_DEPRECATED(5.6, "Implement CollapseToDebugBasePointData instead")
UE_API virtual const UPCGPointData* CollapseToDebugPointData(FPCGContext* Context, const UPCGData* Data) const;
UE_API virtual const UPCGBasePointData* CollapseToDebugBasePointData(FPCGContext* Context, const UPCGData* Data) const;
UE_API virtual void ExecuteDebugDisplayHelper(
const UPCGData* Data,
const FPCGDebugVisualizationSettings& DebugSettings,
FPCGContext* Context,
AActor* TargetActor,
const FPCGCrc& Crc,
const TFunction<void(class UInstancedStaticMeshComponent*)>& OnISMCCreatedCallback) const;
};
#undef UE_API