Files
UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/Details/PCGCustomHLSLSettingsDetails.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
616 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
class FPCGEditor;
/**
* Implements a details view customization for the Custom HLSL node settings.
*/
class FPCGCustomHLSLSettingsDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance()
{
return MakeShared<FPCGCustomHLSLSettingsDetails>();
}
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
TWeakPtr<FPCGEditor> GetPCGEditor(const TArray<TWeakObjectPtr<UObject>>& InObjectsBeingCustomized);
};