Files
UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/Details/PCGGraphInstanceDetails.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
610 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Containers/Array.h"
#include "Input/Reply.h" // IWYU pragma: keep
#include "UObject/WeakObjectPtrTemplates.h"
class UPCGGraphInstance;
class FPCGGraphInstanceDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
bool SaveInstanceButtonEnabled() const;
FReply OnSaveInstanceClicked();
TArray<TWeakObjectPtr<UPCGGraphInstance>> SelectedGraphInstances;
};