Files
UnrealEngine/Engine/Plugins/PCG/Source/PCGEditor/Public/Details/PCGInteractiveToolSettingsDetails.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

37 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Input/Reply.h" // IWYU pragma: keep
#include "UObject/WeakObjectPtrTemplates.h"
#include "Layout/Visibility.h"
class UPCGInteractiveToolSettings;
class UPCGGraphInstance;
class FPCGInteractiveToolSettingsDetails : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
FPCGInteractiveToolSettingsDetails();
virtual ~FPCGInteractiveToolSettingsDetails() override;
void RegisterDelegates();
void UnregisterDelegates();
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
virtual void CustomizeDetails(const TSharedPtr<IDetailLayoutBuilder>& DetailBuilder) override;
private:
void Rebuild(UObject* Object, const FPropertyChangedChainEvent& PropertyChangedChainEvent);
FText GetResetToolDataButtonText() const;
EVisibility IsResetToolDataButtonVisible() const;
FReply ResetToolData() const;
private:
TWeakObjectPtr<UPCGInteractiveToolSettings> ToolSettings;
TWeakPtr<IDetailLayoutBuilder> DetailLayoutBuilder;
};