37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Input/Reply.h" // IWYU pragma: keep
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "Layout/Visibility.h"
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class UPCGInteractiveToolSettings;
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class UPCGGraphInstance;
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class FPCGInteractiveToolSettingsDetails : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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FPCGInteractiveToolSettingsDetails();
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virtual ~FPCGInteractiveToolSettingsDetails() override;
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void RegisterDelegates();
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void UnregisterDelegates();
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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virtual void CustomizeDetails(const TSharedPtr<IDetailLayoutBuilder>& DetailBuilder) override;
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private:
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void Rebuild(UObject* Object, const FPropertyChangedChainEvent& PropertyChangedChainEvent);
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FText GetResetToolDataButtonText() const;
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EVisibility IsResetToolDataButtonVisible() const;
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FReply ResetToolData() const;
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private:
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TWeakObjectPtr<UPCGInteractiveToolSettings> ToolSettings;
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TWeakPtr<IDetailLayoutBuilder> DetailLayoutBuilder;
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};
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