20 lines
547 B
C++
20 lines
547 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Details/PCGComponentDetails.h"
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class IDetailCustomization;
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class FPCGVolumeDetails : public FPCGComponentDetails
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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protected:
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/** ~Begin FPCGComponentDetails interface */
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virtual void GatherPCGComponentsFromSelection(const TArray<TWeakObjectPtr<UObject>>& InObjectSelected) override;
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virtual bool AddDefaultProperties() const override { return false; }
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/** ~End FPCGComponentDetails interface */
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};
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