25 lines
937 B
C++
25 lines
937 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GameplayAbilityGraphSchema.h"
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#include "EdGraphSchema_K2_Actions.h"
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#include "GameplayEffect.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(GameplayAbilityGraphSchema)
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UGameplayAbilityGraphSchema::UGameplayAbilityGraphSchema(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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UK2Node_VariableGet* UGameplayAbilityGraphSchema::SpawnVariableGetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const
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{
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return Super::SpawnVariableGetNode(GraphPosition, ParentGraph, VariableName, Source);
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}
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UK2Node_VariableSet* UGameplayAbilityGraphSchema::SpawnVariableSetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const
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{
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return Super::SpawnVariableSetNode(GraphPosition, ParentGraph, VariableName, Source);
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}
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