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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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937 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GameplayAbilityGraphSchema.h"
#include "EdGraphSchema_K2_Actions.h"
#include "GameplayEffect.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GameplayAbilityGraphSchema)
UGameplayAbilityGraphSchema::UGameplayAbilityGraphSchema(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
UK2Node_VariableGet* UGameplayAbilityGraphSchema::SpawnVariableGetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const
{
return Super::SpawnVariableGetNode(GraphPosition, ParentGraph, VariableName, Source);
}
UK2Node_VariableSet* UGameplayAbilityGraphSchema::SpawnVariableSetNode(const FVector2D GraphPosition, class UEdGraph* ParentGraph, FName VariableName, UStruct* Source) const
{
return Super::SpawnVariableSetNode(GraphPosition, ParentGraph, VariableName, Source);
}