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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

51 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
/** Details customization for FGameplayEffectExecutionDefinition */
class FGameplayEffectExecutionDefinitionDetails : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** Overridden to provide the property name */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
/** Overridden to allow for hiding/updating of the calculation modifiers array as the calculation class changes */
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
private:
/** Called via delegate when the user changes the calculation class */
void OnCalculationClassChanged();
/** Helper function to determine whether to hide/show the modifiers, as well as prune invalid options */
void UpdateCalculationModifiers();
/** Visibility delegate for calculation modifiers */
EVisibility GetCalculationModifierVisibility() const;
/** Visibility delegate for Passed In Tags field */
EVisibility GetPassedInTagsVisibility() const;
/** Property handle for the calculation class */
TSharedPtr<IPropertyHandle> CalculationClassPropHandle;
/** Property handle array for the calculation modifiers */
TSharedPtr<IPropertyHandleArray> CalculationModifiersArrayPropHandle;
/** If true, the calculation modifiers array should be shown */
bool bShowCalculationModifiers;
/** If true, the Passed In Tags field will be shown */
bool bShowPassedInTags;
};