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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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656 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/StateTreeComponent.h"
#include "StateTreeAIComponent.generated.h"
#define UE_API GAMEPLAYSTATETREEMODULE_API
/**
* State tree component designed to be run on an AIController.
* It uses the StateTreeAIComponentSchema that guarantees access to the AIController.
*/
UCLASS(MinimalAPI, ClassGroup = AI, Blueprintable, meta = (BlueprintSpawnableComponent))
class UStateTreeAIComponent : public UStateTreeComponent
{
GENERATED_BODY()
public:
//~ BEGIN IStateTreeSchemaProvider
UE_API TSubclassOf<UStateTreeSchema> GetSchema() const override;
//~ END
};
#undef UE_API